Working with several talented students in a collaborative class for 10 weeks, we designed a prototype for ESRI using the Microsoft Hololens and the HTC Vive. Using their City Engine we were tasked with making data interactive through hand gestures and voice commands. Our prototype focused on how to display information to an average consumer in an effective and simple way.
I was responsible for the different needed assets including modeling of the city, creating the weather elements, and overall refining of the models. I worked closely witht the AR and VR programmers to make sure assets were optimized in the best way for the specific hardware being used. Marketing this product towards an average consumer who may not have knowledge in VR/AR caused many design iterations. Ensuring the ease of the product and overall comprehension was a large task of mine as well.
Three other students and I traveled to Washington DC to present the prototype to ESRI at their Federal GIS Conference 2017.