Lauren Bock
Lauren Bock
Level Designer / Environment Artist
Atlanta, United States

About

My name is Lauren Bock and I am a graduate from the Savannah College of Art and Design. I majored in Interactive Design and Game Development. Level Design and Environment Art are my two primary focuses. My goal as an artist is to recreate the beauty of nature within a virtual world. As a designer, my focus is to work collaboratively and efficiently in a group to create amazing pieces of art. I have had a passion for video games, technology and art for as long as I can remember. When I am not designing I enjoy playing lacrosse and sailing.

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Skills

Environment Design3D ModelingEnvironment ModelingTexturingUV MappingSet Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
UVLayout
UVLayout

Experience

  • Associate QA Analyst at Epic Games
    Raleigh, United States of America
    August 2021 - Present

    Contracted through Eastridge Workforce Solutions

    • Fortnite Creative Game Mode.

    • Ensure new features are risk assessed properly by working with Testers, Developers and Production.

    • Effectively test features during two week sprints.

    • Write clear and detailed test plans and cases for new features.

  • Game QA Tester at Epic Games
    Raleigh, United States of America
    August 2020 - Present

    Contracted through Eastridge Workforce Solutions

    • Fortnite Battle Royale and Creative Game Mode.

    • Responsible for executing written test plans to identify possible game-breaking issues.

    • Create detailed reports to document bugs found.

    • Work collaboratively with team members on edge case testing.

    • Coordinate playtests with 25+ testers.

  • Environment Artist at Atlas Bay VR
    Atlanta, United States of America
    May 2019 - May 2020

    • Architectural visualization.

    • Created to scale 3D models of building exteriors and apartment units using plans provided by architects.

    • Responsible for modeling, set dressing, lighting, rendering 360° images, material creation and understanding architectural plans.

  • Lead Environment Artist at Apocalypse Meow
    Savannah, United States of America
    January 2018 - June 2018

    • Worked with a team of six to create a VR game in twenty weeks.

    • Created environment assets efficiently for VR use.

    • Implemented assets and helped maintain aesthetic of the game.

    • Apocalypse Meow was chosen to represent SCAD for the E3 2018 Student Showcase.

  • Environment Artist at "Robbie" - Global Game Jam 2018
    Savannah, United States of America
    January 2018 - January 2018

    • Global Game Jam 2018.

    • Had 48 hours to create a game that fit the theme "Transmission."

    • Worked collaboratively in a team of 8.

    • Responsibilities included modeling, texturing, set dressing environment, lighting, and creating the game trailer.

    • "Robbie" won the award for Best Art

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